Devlog #4: Combat Yippee!!
Development so far!
This week we have achieved some really exciting stuff for the game, we now have a working combat, things are being polished and our inventory is getting closer to completion. We have a test build being released very soon so keep an eye out for that!
Gameplay
Cora has fixed the character controller, fixed the bullet projection, implemented player health, enemy health, and being able to die/kill enemies. Grace is still working hard on implementing a working inventory system, getting help from some of our awesome tutors. Lani is also working on behaviour states for our passive entities in the game.

Posters
Grace has been building up some concepts for our marketing posters, still very early in the thumbnail phase, but super fun stuff to see!


Models and Prefabs
Zen has been working super hard on creating more house and building models, item models, and starting to texture them using images of his own house.



Lani has been texturing sheep and cow models, improving on older models, and adding details to powerlines in the map.




True Blue
| Status | In development | 
| Author | Insanity Wagon | 
| Genre | Survival | 
| Tags | Horror, No AI, Singleplayer, Top-Down | 
| Languages | English | 
More posts
- Devlog #12: Small Update3 days ago
- Announcement - Lets Break Games!3 days ago
- Devlog #11 - A late recap of the 13th-19th!3 days ago
- Devlog#10 Assets, Marketing and Objectives20 days ago
- Devlog#9 Interiors and Collison Fixes26 days ago
- Devlog #8 - Interior Crocodile Alligator34 days ago
- Devlog #7 - Better late than never!39 days ago
- Devlog #6 Even more polish and getting ready for anotha' round of testin'47 days ago
- Devlog#5: Polishing and Preparation55 days ago

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