Devlog #4: Combat Yippee!!


Development so far!

This week we have achieved some really exciting stuff for the game, we now have a working combat, things are being polished and our inventory is getting closer to completion. We have a test build being released very soon so keep an eye out for that!


Gameplay

Cora has fixed the character controller, fixed the bullet projection, implemented player health, enemy health, and being able to die/kill enemies. Grace is still working hard on implementing a working inventory system, getting help from some of our awesome tutors. Lani is also working on behaviour states for our passive entities in  the game. 


Posters

Grace has been building up some concepts for our marketing posters, still very early in the thumbnail phase, but super fun stuff to see!


Models and Prefabs

Zen has been working super hard on creating more house and building models, item models, and starting to texture them using images of his own house.



Lani has been texturing sheep and cow models, improving on older models, and adding details to powerlines in the map.



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